At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?

Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

   News Archive
   The Games
    - The Pawn
    - The Guild Of Thieves
    - Jinxter
    - Corruption
    - Fish!
    - Myth
    - Wonderland
    - The Magnetic Scrolls
       Collection Vol. One
    - The Legacy - Realm
       Of Terror
   Magnetic Interpreter
   The Message Board
   About The Website

his is the "Files" section of "Wonderland". Here you will find all the hard facts about the game, like general information, a plot synopsis and trivia - in other words, these are "Wonderland Files".


"Wonderland" tried to introduce a whole new 'engine' to the Magnetic Scrolls fans called "Magnetic Windows", which was meant to take text-adventure gaming to a compeltely different level. Similar to Microsoft's "Windows" operating system, "Magnetic Windows" offered a whole bunch of new possibilities to the user, like animated pictures, an auto-map, an icon-driven interface, pull-down menus, etc.

The interface was similar to the ones used in the "Icom Simulations" (Deja Vu, Uninvited) or the early "Legend Entertainment" games, combining a parser and typing as well as icons and point&click elements.

Instead of buying the development tools for this complex engine off the shelf the people at Magnetic Scrolls did what they always did and developed these tools all by themselves, which considerably raised the development costs and was presumably (according to Robert Steggles) one factor in the bancruptcy of the company company.

In 1992 Virgin Games released a CD-ROM version of both "Wonderland" and the "Magnetic Scrolls Collection Vol. One" for the PC.

Wonderland (Commodore Amiga, hi-res interlaced, 16 colours) with all available windows open