At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?


Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

 
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his is the "Specials" section of "Wonderland". Here you will find things like walkthroughs, newspaper ads and other special things concerning "Wonderland".

Wonderland Walkthrough - Page One

River Bank: I sit together with my sister Emily on a bench,and feel quite bored,so I decide to stand and go to the East,towards the pear groves.

Pear Groves: Here I gather a pear (4/4),as I walk around for awhile,all off the sudden a rabbit with pink eyes comes running by. Then the pears starts to glow and turns into small lanterns. I follow the footsteps of the rabbit and comes to a hole,where the rabbit has gone through.

Field/Rabbit's Hole: I crawl into the hole,and go South,where I fall in a deep well, during the fall I see a jar glass which I take with me.

Passage: Soon after I land on a pile of leaves in a East West passage. Here I see a door with the letter "C" The door is however closed. I get of the leaves and search the leaves,here I find a key,the key is marked with the word: Locker,and the number 10!

Long Hall: While searching the table i find a glass box,which contains a piece of cake.On the cover of the glass box I read the words "Eat me",above the letters is a picture of a girl as big as a tree. The bottle I spot,says "Drink me",and shows a very small girl! The bottle seems to contain a kind of magic drink,I bring both things,and continues the adventure.

Music Room: Here the chairs are dancinc to the music comming from what seems to be a automatic grand piano.I open the grand piano and finds a key "C" and a key "G" (Music keys NOT regulary keys!). The "G" key however I can't reach.So I wait until a chair is near the grand piano,then I take the music sheet,which makes the music stop playing,and the chairs stop dancing. Now I stand on the chair, opens the bottle with the magic drink,and drinks the stuff. Which right away makes me smaller! Then I climb into the grand piano and get's the "G" key (15/19). Now I leave the grand piano before I regain my normal size.

Broom Cupboard: I use the "G" key to open the door to the broom cupboard,where I find a "Cardshoe"(To be used for picking up cards). Besides that I also take the coat hanger and the overall. Long Halls: Here I open the small door with the "G" key,since I'm too big to fit into the overall I open the fan,and wave the fan (5/24). I now have the size of the overall,which I then wear. Then a rabbit arrives to the scene,the rabbit thinks I'm Mary Anne,and tells me to go to it's house and get a pair of pink gloves and a fan,it also tells me that it will wait for me at the Palace gates Then before it leaves it throws me a key (3/27). Enter Wonderland..........

By The Palace Gates: Here I recieve a welcome by the Jack of hearts,which tells me to get the treacle cake (A kind of syrup cake) from the pantry of the Queen of hearts.He also give me the promise to fullfill my dreams and leave Wonderland. On a stick I see an insect,I take it,it disappears,and I get the stick.Then I go to the rabbit's house.

Front Garden/Rabbit's House: The brass sign on the door says :"W.RABBIT",I take the clothes peg from the washing line,then I loosen the washing line from the tree.Then I open the door with the key I got from the rabbit.

Kitchen: Here I take the breakfast egg,and the cups from the cabinet.

Garden Shed: I go across the garden,behind the housse into the shed where I see a vice. I put the clothes hanger in the vice,straighten the coat hanger and open the vice.(8/35).Now I enter the house again and go to the top floor.

Landing: Here I open the standing clock,and finds the 6 of diamonds.(This is the first of ALL 13 diamond playing cards you MUST find during the game). As soon as I get the card it disappears into the card shoe.(1/36).Then I take the right hand pouch. The door to the rabbit's bedroom unfotunately is closed,and there is a key in the keyhole,but,from the other side! I notice a gap underneath the door so I decide to do the old trick. I put sheet of music in gap,and sticks the straight coat hanger in the keyhole,so it will force the key out, and it will fall on the paper! Now I pull the paper back,and i'm now the owner of a key to the rabbit's bedroom.I unlock the bedroom door,(6/42).

White Rabbit's Bedroom: When I enter the bedroom I see the things I came to get,the pink fan (4/46) and the pink gloves (4/50).I also get the quartz bottle which contains a magic drink. I notice a white fluid which I can't bring,but who knows it might be useful later on. Then I leave the rabbit's bedroom and proceeds to the castle to deliever the goods.

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