Walkthrough - Page One
Bank: I sit together with my sister Emily on a bench,and
feel quite bored,so I decide to stand and go to the East,towards
the pear groves.
Groves: Here I gather a pear (4/4),as I walk around for
awhile,all off the sudden a rabbit with pink eyes comes running
by. Then the pears starts to glow and turns into small lanterns.
I follow the footsteps of the rabbit and comes to a hole,where
the rabbit has gone through.
Hole: I crawl into the hole,and go South,where I fall in
a deep well, during the fall I see a jar glass which I take
Soon after I land on a pile of leaves in a East West passage.
Here I see a door with the letter "C" The door is
however closed. I get of the leaves and search the leaves,here
I find a key,the key is marked with the word: Locker,and the
Hall: While searching the table i find a glass box,which
contains a piece of cake.On the cover of the glass box I read
the words "Eat me",above the letters is a picture
of a girl as big as a tree. The bottle I spot,says "Drink
me",and shows a very small girl! The bottle seems to contain
a kind of magic drink,I bring both things,and continues the
Room: Here the chairs are dancinc to the music comming from
what seems to be a automatic grand piano.I open the grand piano
and finds a key "C" and a key "G" (Music
keys NOT regulary keys!). The "G" key however I can't
reach.So I wait until a chair is near the grand piano,then I
take the music sheet,which makes the music stop playing,and
the chairs stop dancing. Now I stand on the chair, opens the
bottle with the magic drink,and drinks the stuff. Which right
away makes me smaller! Then I climb into the grand piano and
get's the "G" key (15/19). Now I leave the grand piano
before I regain my normal size.
Cupboard: I use the "G" key to open the door to
the broom cupboard,where I find a "Cardshoe"(To be
used for picking up cards). Besides that I also take the coat
hanger and the overall. Long Halls: Here I open the small door
with the "G" key,since I'm too big to fit into the
overall I open the fan,and wave the fan (5/24). I now have the
size of the overall,which I then wear. Then a rabbit arrives
to the scene,the rabbit thinks I'm Mary Anne,and tells me to
go to it's house and get a pair of pink gloves and a fan,it
also tells me that it will wait for me at the Palace gates Then
before it leaves it throws me a key (3/27). Enter Wonderland..........
The Palace Gates: Here I recieve a welcome by the Jack of
hearts,which tells me to get the treacle cake (A kind of syrup
cake) from the pantry of the Queen of hearts.He also give me
the promise to fullfill my dreams and leave Wonderland. On a
stick I see an insect,I take it,it disappears,and I get the
stick.Then I go to the rabbit's house.
Garden/Rabbit's House: The brass sign on the door says :"W.RABBIT",I
take the clothes peg from the washing line,then I loosen the
washing line from the tree.Then I open the door with the key
I got from the rabbit.
Here I take the breakfast egg,and the cups from the cabinet.
Shed: I go across the garden,behind the housse into the
shed where I see a vice. I put the clothes hanger in the vice,straighten
the coat hanger and open the vice.(8/35).Now I enter the house
again and go to the top floor.
Here I open the standing clock,and finds the 6 of diamonds.(This
is the first of ALL 13 diamond playing cards you MUST find during
the game). As soon as I get the card it disappears into the
card shoe.(1/36).Then I take the right hand pouch. The door
to the rabbit's bedroom unfotunately is closed,and there is
a key in the keyhole,but,from the other side! I notice a gap
underneath the door so I decide to do the old trick. I put sheet
of music in gap,and sticks the straight coat hanger in the keyhole,so
it will force the key out, and it will fall on the paper! Now
I pull the paper back,and i'm now the owner of a key to the
rabbit's bedroom.I unlock the bedroom door,(6/42).
Rabbit's Bedroom: When I enter the bedroom I see the things
I came to get,the pink fan (4/46) and the pink gloves (4/50).I
also get the quartz bottle which contains a magic drink. I notice
a white fluid which I can't bring,but who knows it might be
useful later on. Then I leave the rabbit's bedroom and proceeds
to the castle to deliever the goods.