At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?

Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

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    - Corruption
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    - Myth
    - Wonderland
    - The Magnetic Scrolls
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    - The Legacy - Realm
       Of Terror
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This is the "Text" section of "The Legacy". Here you will find articles, previews and reviews of "The Legacy" I gathered over time.

Review (IBM-PC) from "Power Play" magazine
Article written by Michael Hengst and used with kind permission from the author, translated by Peter Verdi

The Legacy

Only a few years ago hardcore adventure gamers would praise text-only games by US-based developer Infocom like the best thing since sliced bread. Even today these classics of gaming history are regarded as special treasures by connoisseurs of the games, with the shelves the boxes sit on being worshipped like shrines. In those days the adventure experts at Infocom concentrated on witty dialogue and sophisticated plots instead of spectacular graphics or pompous soundtracks. Back then there was only one company whose games would be a match for Infocom quality-wise: british games developer Magnetic Scrolls. After the demise of the text-only genre Magnetic Scrolls and their front-woman Anita Sinclair vanished from the face of the gaming industry and it was only last year that the Magnetic Scrolls crew finally announced their plans for a new game: The Legacy.

With The Legacy Magnetic Scrolls made a preliminary departure from the adventure genre and decided to

jump onto the speeding RPG-train instead. Looking back at their illustrious past it's not surprising that Magnetic Scrolls weren't satisfied with just releasing an 'ordinary' RPG - they had something a little more special in mind. The setting and plot, for a start, are rather unusual. Instead of developing a fantasy- or scifi-RPG, the designers went for the relatively fresh and unused horror genre.

Having just inherited a magnificent mansion in New England you naturally want to check out your new property. Unfortunately strange happenings are going on in the estate. Hordes of monsters, ghosts, zombies and other supernatural creatures are haunting the mansion. Your task in the game is not only to put an end to the roaming undead beings, utilizing weapons like flame-throwers, machine guns, pistols and PSI-powers, but to also get out of the house alive.

Before you start the game you can either choose one of the already pre-made characters, or

create a completely new hero by distributing bonus points to various character stats. Later in the game you can boost your characters' abilities by distributing gathered experience points to your characters' stats.

But not only the, for an RPG, relatively unusual horror-setting makes the game stand out, also from a technical point of view Magnetic Scrolls have reached deep into their bag of tricks. The whole user interface of The Legacy, for example, is obviously inspired by the Windows operating system. One window displays your environment in 3D-graphics, another window contains a map, a third window lets you look at the character sheet, a fourth window is reserved for the room descriptions, and so on. Each and every window can be altered in its size and arranged on the screen in any way you want. While some gamers open all of the info-windows and arrange them around the 3D-window, other exorcists prefer just one, big window showing the gaming environment. Another technical treat are the graphics: the corridors and monsters have been created using a sophisticated 3D-modelling process. While this is certainly nice to look at the disadvantage is quite obvious: the loading times in the game are unbearably long. Only if you've got enough memory available to install a hard-drive-cache you'll be able to wander through the haunted mansion with acceptable speed.

The game features a fresh genre, a sophisticated window-environment and beautiful graphics, auto-mapping, a complex skill-system, a rich, puzzle-oriented plot.
Long loading times, despite great graphics the monster-animations leave a lot to be desired, the difficulty-level increases greatly in later parts of the game.