At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?


Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

 
 
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This is the "Text" section of "The Legacy". Here you will find articles, previews and reviews of "The Legacy" I gathered over time.

Preview from "CU Amiga" magazine 6/1993
Author unknown

FIRST IMPRESSIONS

The Legacy
Microprose



If you haven't got an A1200, then you're going to miss out on one hell of a game

The Legacy is a 3D role-playing game set within a rambling country mansion that's been taken over by a mysterious entity. Not only that, but he's also invited lots of his mates round too, including flying bat-like creatures, flesh-eating zombies and a variety of hideously misshapen ghouls (a bit like our editor, in fact!). Of course, being a bit on the dim side, you foolishly decide to investigate the eerie goings-on at the house and walk straight into a trap. As the door slams shut behind you, you've got to race through the house's many rooms, corridors and secret passages and make good your escape. With a ghoul waiting behind almost every corner, this isn't going to be particularly easy …

Using the popular first person perspective, a la Dungeon Master and Eye of the Beholder, the game's been developed by Magnetic Scrolls, the team behind the excellent Wonderland graphic adventure. They've managed to cram in more than 100 rooms

into the game, plus extra dimensions and hidden levels, as well as all the usual RPG trappings. There's a choice of eight pre-defined characters to chose from at the start of the game, although it's possible to fiddle with their statistics to make them more to your liking. Each character has different strengths, knowledge, dexterity, stamina and will-power ratings, plus secondary skills such as the ability to meditate or use fire arms that are related

Magnetic Scrolls are back, Back, BACK, with their first game in ages, the seriously spooky The Legacy!

 

to the first set of stats. In all, there are more than 25 different types of monsters to slay or maim and some of these look very impressive indeed.

The Amiga conversion won't lose anything from its PC counterpart, as it's going to be an A1200-specific release. This means we'll be treated to 256 colour graphics and there's the possibility of enhanced sound effects, too. If you've seen some of the screen shots from the game in any of the PC mags, you'll know you're in for a treat - some of the monsters are especially gruesome-looking. If you thought Horrorsoft's Wax Works was terrifying, just wait until you see some of the macabre characters that are walking around in The Legacy!

Interestingly, Magnetic Scrolls have kept to the 'windows' based design of Wonderland, although the system has been significantly refined for the new game. The user can pre-configure the screen to their own liking - for instance, you might want to have a moderately large playing window with auto-mapping, text and inventory panels placed immediately below.

However, if you're more interested in the game's graphics, it's possible to have a full-screen view of the proceedings, or reduce this facility to a quarter of its size.

A release date has yet to be set for the game, although it looks likely that it'll be a Christmas release. We'll have a further update soon.