| Magnetic 
                          Scrolls has gone up in the world, as I discovered after 
                          plodding all the way to the top of the building. With 
                          more staff, and more computers, their previous offices 
                          became too small for comfort and efficiency, so they 
                          hired bigger premises upstairs. Equipped 
                          with running water ("The bloody landlord went on 
                          holiday for a month the day it started raining!" 
                          fumed Anita Sinclair as we carefully skirted round the 
                          bowl on the floor catching the drips), the new offices 
                          are extremely spacious, and people no longer have to 
                          work in cramped conditions. One 
                          thing that hasn't changed is the coffee. It's obligatory 
                          - the visitor, as well as the staff, is never without 
                          one. I'll swear that it is the stuff that all Magnetic 
                          Scrolls games are made of - perhaps one day they will 
                          get around to administering it intravenously. Anita 
                          plonked two steaming mugs of the stuff on the desk as 
                          I sat down with Rob Steggles to have a first look at 
                          his new game. 
                           | Rob, 
                          you may remember, was the author of The Pawn, but a 
                          story further removed from the land of Kerovnia is difficult 
                          to imagine. This time, Rob has spun a tale of deceit 
                          and intrigue, in the more mundane setting of a broker's 
                          office in the City. But 
                          what goes on there is not so mundane. "There's 
                          no way anyone will be able to play through this and 
                          complete it on the first time round," explained 
                          Rob. This 
                          is because you discover different information according 
                          to which way you play things. The more you learn, the 
                          better idea you get of how to play it the next time 
                          around. Rob 
                          is very pleased with his creation, which posed more 
                          problems than usual for Hugh the parser. But he agrees 
                          that it may not be everybody's cup of tea. Time will 
                          tell. Meanwhile, let's have a look at the game itself 
                          . . . | There 
                          is something quite different about Corruption from all 
                          previous Magnetic Scrolls' adventures. It is not humorous 
                          (although it is not without humour) and it is set in 
                          the real world of high finance. But its main difference 
                          stems from the fact that it is a mystery story, and 
                          to complete it you must observe and interact with many 
                          of the characters in it, rather than solving object-manipulation 
                          puzzles. Newly 
                          promoted to the management of Rogers and Rogers, you 
                          arrive at your office prompt at nine o'clock on a Monday 
                          morning, to be greeted by your senior partner, David 
                          Rogers.  
                          Somewhat miffed by the shabbiness of your new office, 
                          you start to settle in by finding your way about the 
                          place. In 
                          an adjoining office sits Margaret, your secretary, at 
                          her typewriter. Along 
                          the corridor is the office of William Hughes, the firm's 
                          lawyer, whilst your partner's office is downstairs, 
                          directly below your own. | The 
                          toilets in the place hardly comply with the Shops and 
                          Offices acts, and the sale of the ancient brass fittings 
                          might well pay for a complete refurbishment. With 
                          your promotion came a BMW. It's a fine sight, down there 
                          in the basement car park - but not as fine as the Porsche 
                          parked next to it. Still, after a few years in this 
                          job, maybe? Back 
                          at your desk with little to do on your first day, you 
                          are idly thinking of the celebratory lunch you have 
                          booked with your wife at the nearby Le Monaco, when 
                          out of the blue, a hand is clapped on your shoulder 
                          and you're nicked! Before you've had time to think, 
                          you're up on a charge of insider dealing, with an incredible 
                          amount of evidence against you, and you're set for a 
                          longish stretch. Knowing 
                          (of course) that you didn't do it, you restart the game, 
                          and set about discovering how you are being framed, 
                          in order to prevent it.  |