is it that turns a city slicker into a sinister villain? Andy
Moss, our intrepid adventurer, goes in search of corruption.
City of London. Deals and chicanery. Porsches and profit,
millions gained and millions lost, insider and outsider dealing.
And you. This is the background to Magnetic Scrolls latest
release Corruption, which marks a complete change of direction
for the London based adventure house. Up to now we have had
magic and wizards and princesses and pawns (poetic license)
but an up to date Yuppie thriller like Corruption is quite
a different story.
are taking a bit of a gamble going this route, as for one
thing it will appeal to a more limited market, (although one
could argue that City slickers who have hereto not tried adventure
games would undoubtedly buy this) and by leaning heavily on
character conversation and interaction to solve the puzzles
instead of just treasure seeking will no doubt disappoint
the fantasy style customer. Having said that Corruption is
based around a meaty storyline and like Infocoms DEADLINE
or SUSPECT, you will get a great deal of enjoyment from cracking
a mystery in this fashion.
about the basic plot? Well you play the part of Derek Rogers'nes
partner in the Rogers and Rogers firm of stockbrokers. The
adventure opens on you first day, when your partner David
shows you to your new office, that goes with your new BMW
and new secretary. Pleasantries are exchanged all round and
you are left free to explore the company.
seems quite professional and straightforward until, after
visiting the dealing room, you are told to get a message to
David about officers from the Serious Fraud Squad who would
like to ask him a few questions. All of a sudden things do
not seem so rosy. Then you just happen to overhear a conversation
between David and Bill Hughes, the company lawyer, (listening
outside doors has certain advantages) regarding an affidavit
that David feels he will need soon. You wonder why things
are starting to smell rotten and after a short tour of the
premises you get arrested!
about insider dealing and evidence of shares in Scott Electronics,
an affidavit and a cassette tape.
only thing to do is restart, go back over the parts you covered
and see what you missed.
things start to happen which keep the Law at bay and you begin
to piece together just what is going on. There is a great
deal of character questioning in Corruption, and Mag Scrolls
have gotten around this by simplifying the process down to
ASK XXX ABOUT XXX or TELL XXX ABOUT XXX. The answers you get
will give you more information to ask other people about.
Most of the major puzzle solving scenes are time based and
will always happen at the same time each game, it is up to
you to note what happens when.
are no obvious changes in the Scrolls system, the graphic
pull down portraits are there, although I found them nowhere
near as pretty as Scrolls other releases. The annoying door/key/open
routine is still there, bugging the hell out of me. I get
very annoyed when I am carrying keys and have to go through
a locked door, the program insists on the usual, "which
key, the blue, red, rusty, gold, wooden or rubber". You
type in "rusty" only to be hit with "which
door, red, yellow, etc." Why can't you, if you are carrying
the right tools open the door automatically, eh?
moans aside, the packaging is very professionally designed,
with filofax style manual, which gives you clues, along with
some very good restaurants, a casino chip and an audio cassette,
which you need to play at certain places in the game. A cipher
clue section is also included and for those of you who are
new to sleuthing type adventures you will need it!
is a hit, make no mistake, it is not large in a location sense,
forget exploring hundreds of rooms here, it relies on the
characters and timing for all the deviousness. Easy it is
not but all the puzzles are logical and you do not need to
have a working knowledge of the Financial Times to play. Just
a certain paranoia that you will do it to them before they
do it do you!