At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?

Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

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This is the "Text" section of "The Pawn". Here you will find articles and reviews of "The Pawn" I gathered over time.

Review (PC) from "DOS-Magazine" 2/1988: 
written by Juergen Zumbach, translated by Peter Verdi

Embark with us on a journey to a country that is the backdrop for a funny and hilarious adventure. Meet the beasts, the wizards and the heroes of Kerovnia, but make sure to train your abdominal muscles before you do so, for you are going to need them on this hilarious trip.

"The Pawn" differs from all the other known graphic-adventure-games. It features an astonishing parser capable of understanding whole sentences, more than 30 absolutely brilliant pictures (unfortunately you only get to see those pictures when your computer is equipped with an EGA-graphics card, but they are not essential to understand the game) and all the other typical attributes of an adventure game. What distinguishes "The Pawn" from all the other adventure games is the plot.

King Erik is slowly losing his power and influence over Kerovnia and to make things worse there are new elections at stake and frankly, it is not very likely that King Erik is going to win them. What has driven King Erik into this miserable situation in the first place was the fact that his highness banned the dwarven people from the land of Kerovnia, who unfortunately happen to produce the best whisky on the whole planet. Not a good thing for the Kerovnian citizens, as they don't get a chance anymore to enjoy their most favourite and highly missed drink. What happens to you now is that you get hurled from the normal world into the Kerovnia - right into these times times of trouble. Your main goal throughout the game remains of course to find a way back into the real world, but there is a lot more to do in Kerovnia. What exactly there is to discover you have to find out all by yourself.

Inside the gamebox you will find two 5.25 " disks and a witty novel which gives you an idea of the amusing plot of the game. Adventurers in despair will also find encoded hints, and a hardrive-installation completes "The Pawn"'s positive appearance.

"The Pawn" is an amusing persiflage which makes fun of absolutely every cliché adventure games have to offer. One thing is never really clear though: is "The Pawn"'s subtle irony taking the game itself or the gamer in front of the screen for a ride?

Graphics: 8 out of 10
Handling: 7 out of 10
Total: 8 out of 10