At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?

Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

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This is the "Files" section of "The Pawn". Here you will find all the hard facts about the game, like general information, a plot synopsis and trivia - in other words, these are "The Pawn Files".

Plot Summary

The first thing you noticed when you were walking home from shopping was a hooded stranger in a white overcoat, wearing glasses and sporting a thick, bushy beard coming right towards you. The last thing you noticed was a cackling laugh, followed by a sharp blow to the back of your head. Naturally this is where you passed out. As you wake up from your unconciousness, you find yourself in the strange land of Kerovnia, a land that - at first glance - looks like your typical fantasy land, complete with villainous wizards, steaming dragons and adventuring heroes. But beneath the surface things aren't looking so rosy in the fairy kingdom.

The rule of King Erik and his royalist party is endangered by a general election which is being forced on the government by Gringo Baconburger, notorious leader of the dwarven anti-royalist party. With the party representing the majority of the dwarves, gnomes and little people living in Kerovnia the situation for King Erik and his royalists is somewhat bleak. Add to that the fact that the dwarves don't really appreciate being looked down on by the royalists - especially when it is *them* who run all the important industries in Kerovnia. And then there's of course Kronos, the wizard, who would love to add a comfortable, kingly throne to his personal furniture ...

But these are the least of your worries at the moment, while you're still trying to figure out why you didn't wake up in your bed this morning. At closer examination you notice that you are wearing a silver wristband which is attached to your forearm and steadfastly refuses to be removed. You would have no problem accepting a non-removable, shiny, silver wristband attached to your forearm, if it weren't for the slight detail that you're stuck in Kerovnia until you find a way to remove the darned thing.

Therefore your goal is quickly defined - get rid of the silver wristband and find a way to escape from Kerovnia. Sounds quite easy, doesn't it? Especially with a lot of people willing to help. The downside to this overwhelming helpfulness is that they all want something from you in return. It's not so much the tasks themselves that worry you - it's the fact that you don't know who you can trust. The scheming wizard Kronos? The laughing Guru? The troubled king? The short-sighted dragon? Or his devilishness, ruler of the underworld, Satan himself?

As you wander through Kerovnia, trying to find a way to get rid of the wristband, you cannot shake the feeling that you're just a pawn in a much bigger game that you cannot quite grasp. Because soon you are being used and abused left and right and before you know it you're hip-deep into Kerovnia's political problems ... and all you want is to simply go home.