At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?


Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

 
   News
   News Archive
   Downloads
   Articles
   Links
   --------------------------
   The Games
    - The Pawn
    - The Guild Of Thieves
    - Jinxter
    - Corruption
    - Fish!
    - Myth
    - Wonderland
    - The Magnetic Scrolls
       Collection Vol. One
    - The Legacy - Realm
       Of Terror
   --------------------------
   Magnetic Interpreter
   --------------------------
   The Message Board
   Guestbook
   --------------------------
   About The Website
   Contact

This is the "Text" section of "Myth". Here you will find articles and reviews of "Myth" I gathered over time.


Review (Commodore 64) from Zzap! magazine 10/1989

M Y T H

 

Magnetic Scrolls, C64 disk only - available as part of Official Secrets package: £ 19.95

 

The Official Secrets adventure club has been running a few months now and is apparently doing very well. For £ 19.95 you get six bi-monthly issues of the club magazine: Confidential, Gnome Ranger by Level 9 (or a special surprise alternative), use of The Adventure Helpline and Adventure Contacts, automatic membership of the Special Reserve Software Club (giving discounts on loads of games), and of course the exclusive mini-adventure reviewed here - Myth specially written for the club by Magnetic Scrolls.

In this light-hearted look at the Greek mythological world, you play the Sea God, Poseidon, and, guess what, you can't swim!

Mucking about in heavens is an easy life and you have a great time going to riotorous parties.

So when your brother Zeus invites you to his temple-warming party you accept on the spot.

When you arrive everything seems to be normal, with lots of food and drink to indulge in, but then Zeus decides to make a very serious speech about the rise of Christianity and how the Greek gods should prove their superiority by each performing a difficult task.

He hands you a piece of paper with your task on it: to find Hades' fabled Helmet Of Invisibility. With a flash you're transported to the gates of hell. Looking around you spot your first problem - a huge nine-headed Hydra guards the gates and isn't going to let you past. Armed only with a shield and trident (unfortunately not of the nuclear variety) you decide not to rile him and instead explore a garden to the east where a frolicking lamb and marble altar are to be found (I wonder what must be done here?!).

The only other route takes you into a deep swamp (aw no, you can't swim!) where an old James Bond trick can help you survive.

Get through this and you reach the infamous River Styx, full of dead souls making the journey to hell. A ferryman and Death himself make an appearance here along with a perplexing puzzle concerning transporting six keys over the river.

It didn't take me too long to make a fair bit of progress in Myth as the puzzles aren't that difficult to solve, although fine for beginners.

Experienced adventurers will probably find it a bit easy although they'll have plenty of fun reading the humorous text and admiring the beautiful graphics which appear every few locations (these can be swapped for small mono cameos to quicken play).

Then there's a typically refined Magnetic Scrolls parser which accepts multi-command sentences. One thing missing (although most won't need it) is HELP - as members can always phone the Official Secrets Helpline!

Although I wouldn't exactly recommend forking out 20 quid just for the game, Myth is a great freebie for those interested in joining the only professional adventure club in Britain.


Atmosphere 77 %
Puzzle Factor 84 %
Interaction 71 %
Lastability 67 %
Overall 76 %