At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?


Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

 

 

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This is the "Text" section of "The Guild Of Thieves". Here you will find articles, previews and reviews of "The Guild Of Thieves" I gathered over time.

Review (Atari ST) from "Happy Computer" magazine 7/1987
written by Boris Schneider and used with kind permission from the author, translated by Peter Verdi

Stealing is daily routine in the land of Kerovnia and the Guild of Thieves has gained enormous power because of the unstoppable corruption that haunts the land. Of course you also want to have a piece of the cake and therefore want to become a member of the Guild.

The final test which will show whether you are worthy of becoming a member of the Guild of Thieves or not is to take place on a small island on which you will find a beautifully situated castle. Your task is to simply ransack the entire island of everything valuable. If you don't achieve this goal the members of the Guild will not be amused.

The sequel to "The Pawn" has been improved in many aspects, but mainly considering the parser. The game features, for example, a "Go to x" command which will automatically take you to the desired location and even chooses the shortest way to get you there. The usual map-drawing that normally comes with playing an adventure game won't be necessary in this game. Your treasure hunt starts out quite simple - the first couple of valuable things are found and removed easily. As you make further progress in the game the puzzles get more and more difficult and whoever manages to get as far as the big showdown in the Bank of Kerovnia is truly worthy of calling himself a master thief.

With the game come about 30 first class pictures that illustrate some rooms in the adventure, but they sometimes also deceive the gamer and don't contain any hints whatsoever.

The reviewed Atari ST version runs with colour- and monochrome-monitors.

 

Boris Schneider's opinion:
I bow my head. The first weekend in May was all about "The Guild of Thieves" for me. Basically nothing could get me away from my Atari ST. And the outcome of this adventure-marathon: "Guild of Thieves" is a very good adventure with technical brilliance. Parser, graphics, text and handling of this game are absolute top-notch - "The Guild of Thieves" is better than some Infocom adventures.
Anatol Locker's opinion:
Better than "The Pawn". The second adventure by Magnetic Scrolls is a small masterpiece. The puzzles in this game are not as difficult and much more logical than the ones in "The Pawn". But for me the best thing about the game are the pictures on the Atari ST: they seem so three dimensional and plastic that one wants to reach into his monitor. It is more than likely that "Guild of Thieves" is going to become my most favourite adventure game.

Graphics: 90 out of 100
Total: 90 out of 100