At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?

Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .



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This is the "Specials" section of "The Guild Of Thieves". Here you will find things like walkthroughs, newspaper ads and other special things concerning "The Guild Of Thieves".

Walkthrough for "The Guild Of Thieves" - Part Three
taken from Aminet

If you were lucky in the Library, you read a book that mentioned how to make a fishing pole out of a piece of wood, thread and pin. If not, this is something you just have to figure out yourself. The fish jumping in the moat in the courtyard is about the only other hint you have about fish. You're going to have to deal with the bear in the cage somehow, and although there IS some honey available, as far as I can tell there's no way to get it, and it wouldn't accomplish the purpose. A bear's OTHER favorite food is fish!

GET COTTON and then FIX COTTON TO CUE. The syntax is a little tricky here, and if you don't get it right, the parser doesn't understand what you want to do. Also, DON'T remove the needle from the cotton...I could NEVER find a way to put it back! Now all you need is bait, so GET MAGGOT THEN PUT IT ON NEEDLE and you're all set! Go SOUTH to the Courtyard and FISH IN MOAT. You will very quickly catch a fish, and the fact that it's dead doesn't matter. (Dead mackeral maybe?) Anyway, go NORTH, GET COTTON FROM CUE, DROP CUE AND COTTON. Then GET POISON AND PUT POISON ON FISH. Now go EAST to the Dining Room and UNLOCK CAGE WITH KEY and then GIVE FISH TO BEAR. The fish will work wonders and then you can OPEN CAGE, GET CHALICE, CLOSE CAGE. (I don't know if the bear will ever wake up, but I don't believe in taking chances!

Now SOUTH, EAST, SOUTH, SOUTH and OPEN SAFE, PUT CHALICE IN SAFE, CLOSE SAFE. Then NORTH, NORTH, WEST, NORTH, WEST. GET JAM JAR and go NORTH once more. There is a stable door here. EXAMINE DOOR and you'll see a horseshoe. Let's RUB HORSESHOE for good luck. You see a golden glow, but nothing much else happens. Well, maybe something good will happen later. Now EAST to the stable. Simply OPEN JAR and a fly will enter the jar and get stuck. This will come in handy later. WEST, SOUTH will take you back to the entrance hall. We'll need a few supplies for our trip so DROP ALL then GET LAMP, CHAMPAGNE BOTTLE, COIN, FINGER, MIRROR, CUBE, LUTE, JAR AND GUM. Now SOUTH, GET CAGE and SOUTH AGAIN, WEST twice and NORTHWEST, SOUTHWEST. There's a gem stuck in the wax in the ceiling, but it's really pretty simple to get. Just REFLECT BEAM AT WAX WITH MIRROR and the gem will fall. CATCH GEM and you can DROP MIRROR. Now NORTHEAST and SOUTHEAST to the Junction.

We're going to take a little unnecessary side trip here, just so you can see what is going on. Go SOUTHEAST, SOUTH, WEST and you're in front of the bank. READ NOTICE and you'll see that it says "Closed due to lack of business." Now OPEN SAFE, PUT GEM IN SAFE and CLOSE SAFE. Now WAIT one turn and you'll see a little man come out and change the notice. If you READ NOTICE, you'll see that it now says "Closed due to not much business." It might be fun later to save up all your treasures and bring them here and deposit them one at a time, and see how long it takes the little man to drop from exhaustion! Now EAST, NORTH, NORTHWEST to the Junction.

If you're not interested in watching the scenery just described, you can bypass that and go directly to the Zoo and put the gem in the safe there. From the Junction go NORTHEAST and you'll be at the entrance to the Zoo. There's a toll gate here and you'll have to PUT COIN IN SLOT to get in. There is also a Night Deposit Safe here in which you can put the gem if you still have it.

Now EAST, SOUTH and WEST will take you to the Insect House. Some vandals have been at work here, but read the plaque which will tell you that the snake (what's a snake cage doing in an insect house?) who escaped likes cold climates. GET SNAKESKIN (you might want to make a wallet later) and then head EAST.

Oops! You seem to have a snake corset! Not to worry. Remember that sign at the T-Junction which mentioned a Jungle? Jungles are HOT! So go NORTH twice and then WEST and the snake will expire from heat stroke. Now you're faced with a yucky spider, but if you DROP JAR, a sticky situation will be to your benefit.

Go EAST back to the T-Junction. There's an Aviary to the East but we'll forget it for now. SOUTH, WEST, and SOUTHWEST will take us back to the Junction.

We're going to investigate another area now so go EAST twice, SOUTH twice, WEST and SOUTH again and you're at the Antechamber to the Temple. There's another of those Night Safes here, a good sign that there might be treasure around!

SOUTH again takes you into the temple. Whatever you do, DON'T touch the statue yet. Instead EXAMINE ALTAR and you'll find an Incense Burner. GET BURNER and you're ready to investigate the other exits. There is nothing at the Northeast exit so ignore it. Go SOUTWEST, UP and EAST and you'll find an organ. EXAMINE ORGAN then GET ALL KEYS FROM ORGAN. Now WEST, DOWN, NORTHEAST and SOUTH. You'll see a beehive here. EXAMINE HIVE and you'll find that it's closed and there are some gloves on it.

You can open the hive and there is honey inside, but I know of no way in the world to get it, and it isn't needed. But the gloves might help so GET GLOVES then NORTH, SOUTHEAST and UP. There's an ivory rhinoceros here, and ivory is valuable, so GET RHINOCEROS then DOWN, NORTHWEST and NORTHWEST again. Then DOWN to an exit with "WOBNIAR" above it. If you're very observant, you'll notice that that spells rainbow backwards. Better SAVE the game here, one false step and you're a goner! Those of us who have played HOLLYWOOD HIJINX will NEVER forget the order of the colors of the rainbow. For those of you who didn't, they are Violet, Indigo, Blue, Green, Yellow, Orange, Red. You must pass through the following room by stepping on these colors in order. Assuming it is NOT a variable (it was the same in every game I played) you should be able to get through by using this sequence: SOUTHEAST (Black), SOUTHEAST (Violet), NORTH (Indigo), EAST (Blue), EAST (Green), SOUTHEAST (Yellow), SOUTH (Orange), SOUTHWEST (Red), EAST (White). SOUTHEAST will take you to the Crypt Room. The sarcophagus is locked, and what better to open it with than a skeleton bone? So, UNLOCK SARCOPHAGUS WITH FINGER then OPEN SARCOPHAGUS. There's a skull in there, and if you EXAMINE SKULL, you'll find an eye in the skull. TAKE SKULL THEN DROP FINGER. There's nothing else of interest here so go EAST into the Shrine. There's a statuette here, and although the description is pretty vague, it is valuable, so TAKE STATUETTE. Now there's a black door behind a black what do you suppose would unlock it? Right! UNLOCK DOOR WITH EBONY KEY. Now OPEN DOOR, DROP EBONY KEY and go EAST. Nothing here but a pamphlet, so READ PAMPHLET and you'll get some valuable information about walking on coals.

We're done here so go WEST, WEST, and NORTHWEST to the white square. Follow the rainbow colors to get out (not the reverse of the way you got it!). From the white square: NORTHWEST, NORTH, NORTHWEST, EAST, SOUTHWEST, SOUTHWEST, NORTHWEST, NORTH should put you on the black square. Now NORTHWEST, UP, SOUTHEAST and NORTH to the Antechamber. OPEN SAFE then PUT BURNER, STATUETTE AND RHINOCEROS IN SAFE, then CLOSE SAFE and some more of your valuables have been deposited. Now we're ready to tackle that statue. Go SOUTH into the temple. Just for safety sake PUT LUTE IN SWAG BAG and then GET STATUE.

Now you know why I told you not to touch that statue! Don't panic, though, just WAIT one turn. Now DROP STATUE (or you'll drown) and NORTH three times which will put you on a sandy beach. GET BROOCH which is in plain sight and then investigate those lumps in the sand. DIG IN SAND and you'll find some wetsuit boots. GET BOOTS. Now go DOWN to the Thin Shaft. If you try to enter this shaft without the right equipment, you'll slip and die, so WEAR BOOTS THEN DOWN and you'll make it okay. Now go SOUTH. You see that rope? Well, you can't possibly climb it unless you WEAR GLOVES. Now UP and GET PICK then DOWN and WEST. Looks like these minerals might be valuable so GET MINERALS WITH PICK. You can now DROP PICK, GLOVES AND BOOTS and GET STONE. Now EAST and then SOUTH. Does this look familiar? Sure it does: It's the rope ladder you let down earlier; good thing, too! So UP, EAST, NORTH and NORTHEAST and you're back in the cave at the good old Junction!

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