At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?


Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

 

 

   News
   News Archive
   Downloads
   Articles
   Links
   --------------------------
   The Games
    - The Pawn
    - The Guild Of Thieves
    - Jinxter
    - Corruption
    - Fish!
    - Myth
    - Wonderland
    - The Magnetic Scrolls
       Collection Vol. One
    - The Legacy - Realm
       Of Terror
   --------------------------
   Magnetic Interpreter
   --------------------------
   The Message Board
   Guestbook
   --------------------------
   About The Website
   Contact

This is the "Specials" section of "The Guild Of Thieves". Here you will find things like walkthroughs, newspaper ads and other special things concerning "The Guild Of Thieves".

Walkthrough for "The Guild Of Thieves" - Part Two
taken from Aminet

Okay, now that you know what to do with your treasures, let's get down to some serious hunting. From the Bank go EAST, NORTH, NORTHWEST to the Junction. To the southwest you'll see some very large, substantial looking iron bars blocking your way. Just for kicks, try BREAK BARS. Aha! Just as you thought, the old Polystyrene-Bars-That-Look-Like-Iron trick! Now SOUTHWEST and you'll find a skeleton. EXAMINE SKELETON and you'll find it has one of its finger bones resting on a chest. Just to be safe, let's GET FINGER AND CHEST. Then OPEN CHEST AND LOOK IN IT and you'll find a heart. (Where ELSE would you expect a heart to be, but in a chest? Isn't British humor wunnerful?)
Now go SOUTH and you'll find yourself up to your knees in a stream. Follow it WEST to the Top of the waterfall. There's a rope ladder here and if you EXAMINE LADDER you'll find it's tied in a tight ball. UNTIE LADDER and the ladder will unroll. Don't bother going down -- there's nothing you can do down there now.

Go EAST, NORTH, NORTHEAST then EAST four times then SOUTH to the Wheatfield. You'll see a windmill operating in the distance. If you try to talk to the Miller he won't hear you because of the windmill. So SHOUT HELLO and the Miller will answer. Then SHOUT STOP WINDMILL and he'll shut it down.

Now SOUTH and sit down to talk with the Miller. He'll give you a piece of gum which you should keep for future reference. If you ASK MILLER ABOUT LUTE that he's playing with, he'll tell you that the salesman told him it was magic. You can ask him about a few things you're interested in, and eventually he'll tell you he's tired of the Lute and wants to sell it. BUY LUTE WITH CHEQUE (careful of the spelling) and you'll be the proud owner of a magical (?) instrument.

Lutes are VERY delicate, so PUT LUTE IN BAG and NORTH. Whooooops! It's a good thing you protected the Lute, you clumsy oaf! Now WEST, NORTH four times. As you go through the courtyard, you'll probably see a description of fish jumping. Keep that in mind. In the Entrance Hall GET LUTE and DROP LUTE, BERRIES, CHEST AND GUM. Now let's check out the upstairs.

UP and WEST will take you into the Library. EXAMINE DESK will show you a paperback and a box. READ PAPERBACK and you'll discover that your instincts were right: the fossil IS valuable. EXAMINE BOX and you'll find the outlines of a heart, spade, diamond and club. Now OPEN BOX and inside you'll find three cards and a joker. This is VERY IMPORTANT. Pay attention to which suit is NOT represented in the box (it's a variable); this will save your life later. You can DROP BOX because you won't need it anymore. Now you can READ BOOK. You will get a variety of interesting topics, all of them variable. Among them you should find one that tells you that rats can't swim, another that tells you how to make a fishing pole out of a piece of wood, thread and needle or pin. Many of the books will give hints as to things to come in the game while others are useless.
When you're tired of reading, go EAST (ignore the bathroom to the North of here), EAST and NORTH to the Billiard Room. GET CUE and then EXAMINE BILLIARD TABLE. You'll see three balls of different descriptions on the table. Now HIT (color) BALL WITH CUE. This may or may not be a variable (it was always the Red ball in my game), but one of the balls will refuse to go in a straight line. GET RED BALL (or whatever) AND OPEN IT and you'll find a diamond! DROP BALL but keep the cue -- it's a multi-purpose tool!

Now EAST into the Music Room and you'll see an interesting stool. OPEN STOOL THEN LOOK IN IT and you'll find a plastic bag. GET PLASTIC BAG THEN EXAMINE IT and you'll find a valuable original manuscript! Now SOUTH twice to the Spare Bedroom. There's a wealth of important stuff here. First LOOK IN BED and you'll find a Sewing Box. GET BOX THEN OPEN IT and you'll see some cotton with a needle. Now LOOK UNDER BED and you'll find a china pot. GET POT. Now OPEN WARDROBE THEN LOOK IN IT and you'll see a designer dress. TAKE DRESS. This throws a lot of people off the track. The china pot and designer dress are BOTH treasures, even though they don't look like much.

We've looted this room pretty good so go NORTH, WEST twice and SOUTH twice to the Main Bedroom. There is a strange looking painting over the bed, so GET PAINTING THEN DROP IT. It's not valuable, but you'll see a hole in the wall. Looking through the hole will show you a light a LONG way off, so I wouldn't enter the hole if I were you. You need a way to get across the chasm to the light. There's a mirror on the cabinet, so GET MIRROR and then OPEN CABINET AND LOOK IN IT. You'll see a plaque there; and if you READ PLAQUE, you'll find two buttons and the information that this is a folding bed. Being a very ingenious kind of thief, you know immediately what to do, right?

SIT ON BED. Now you can't reach the buttons from here, but remember the cue? PUSH TOP BUTTON WITH CUE and Wheeee! You're in the Secret Laboratory. If you LOOK IN CAULDRON you'll find a sachet. EXAMINE SACHET and you'll find that you better not open it until you're ready to use it. Since you have no idea what it's good for, better leave it for now. There's only one other significant thing here: the diary. READ DIARY and you'll have an idea what the sachet is for, but you still will have to figure out the other ingredients. The word "distasteful" gives you some ideas, though, huh?

There's nothing else to be done here right now so go WEST and you'll find yourself magically back in the Main Bedroom. Now North twice and DOWN. GET THE PAINTING AND FOSSIL, then EAST, SOUTH and EAST again to the Gloomy Passage. OPEN DOOR and NORTH and you'll be at the top of a flight of stairs. The cellar below is infested with rats; but no matter how hard you try, you can't get the rat poison where it will do any good. On the south wall is a drainage system consisting of a stopcock and pipe.

Remembering what the book said about rats and swimming, OPEN STOPCOCK and you'll hear water gurgling down the pipe. But we want the water in the cellar so GET PIPE and the cellar will start to flood. WAIT one turn for the cellar to become half flooded then CLOSE STOPCOCK. Now you can safely go DOWN and EXAMINE RACK. You'll find two bottles there. GET ALL FROM RACK and you'll end up with a red bottle and a Champagne bottle. EXAMINE CHAMPAGNE BOTTLE and you'll find the instructions "Shake me, say 'Hooray' and I will explode." Something you'll probably want to remember later. OPEN RED BOTTLE THEN LOOK IN IT and you'll find some wine and a ruby! GET RUBY THEN DROP BOTTLE. (I suppose you can drink the wine if you really WANT to.) Now UP and SOUTH twice to the Junk Room. You'll see a cube here. It doesn't look very impressive, but GET CUBE and then MOVE JUNK and you'll find another exit. Go SOUTH and you're outside the castle By The Moat. There is another of those Night Deposit Safes here. It's time to see if we can't help the local economy (and ourselves). OPEN SAFE then put the ruby, diamond, dress, plastic bag, fossil, painting and pot in the safe (you won't be able to put them all in at the same time) then CLOSE SAFE. Now NORTH twice, EAST, NORTH twice and EAST. You've been working hard so it's time for a little recreation now.

Go to previous page / Go to next page