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                         I 
                          have to admit that Fish! (with its free exclamation 
                          mark) puts me in a tricky position, and I don't just 
                          mean at the start of the game when you're swimming upside 
                          down in a goldfish bowl. No, what I mean is that this 
                          latest Magnetic Scrolls title is co-written by our very 
                          own Phil South, so it's a bit difficult being objective 
                          when you've heard about the game from the start and 
                          seen the blood, sweat and beers that Snouty's put into 
                          the writing of it. Nevertheless, I shall try. I shall 
                          also try to avoid fishy puns, mainly because every one 
                          you could possibly think of (and some you wouldn't want 
                          to) have already been used in the game, or in the packaging. 
                        Our 
                          old friend the blue box this time contains the inevitable 
                          disk - very sorry, tape-type persons, but this is about 
                          170K of adventure - and a one-week travel card for the 
                          Hydropolis Underground Omnibus Company, which is not 
                          valid before 9.00am Mondays-Fridays, except Dogger Bank 
                          Holidays - gerroan! There's a Fish Identification Chart, 
                          a sheet headed "How to Look After Your Fish" 
                          and a document from the Mission HQ of the Department 
                          of Inter-Dimensional Espionage. At this point you might 
                          be forgiven for thinking. "Goldfish... espionage... 
                          swimming upside down in a bowl... what the fish is going 
                          on here?"  
                        What 
                          you obviously don't know is that some fish are in fact 
                          really Inter-Dimensional Espionage Agents in disguise, 
                          and that means you. You thought you were on holiday 
                          in a bowl, but you are about to be recalled to duty 
                          by your boss, Sir Playfair Panchax, told to pull your 
                          fish finger out and get on the trail of the Seven Deadly 
                          fins, that dangerous group of inter- 
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                         dimensional 
                          anarchists. To help you, your boss has conveniently 
                          sent you three time warps, and you can go through any 
                          of these at the start to revert to your normal state 
                          (whatever that is) and wind up in three different introductory 
                          adventures. It's through tune-warping that the Fins 
                          manage to commit many of their dastardly crimes.  
                        On 
                          the other side of one warp is a recording studio - the 
                          music business features very heavily in Fish! You might 
                          even find a cassette made by the Fins, and the machinery 
                          with which to play it - that's provided you're quick 
                          about it as the producer keeps asking you to make him 
                          a cup of coffee and if you don't oblige he throws you 
                          out on the streets, where you automatically warp back 
                          to your goldfish bowl - and warping hurts!  
                        Another 
                          warp leads to you waking up in the back of a grotty 
                          van, and you now seem to be the roadie to a group of 
                          some kind, who've all gone and left you to wander round 
                          in the ruin of an abbey, trying to avoid the attentions 
                          of a group of hippies. This isn't easy, especially as 
                          you end up wandering past their camp-fire carrying a 
                          church pew. This does rather tend to draw their attention 
                          to you. By now you will have gathered that Fish! is 
                          one weird game, probably a love-it or hate-it job depending 
                          on the wavelength of your sense of humour. Anyone weird 
                          enough to read YS in the first place is probably going 
                          to love it.  
                        I 
                          did have some trouble in the third warp, however, which 
                          leads to a forest clearing where another espionage agent, 
                          Mickey Blowtorch (author of Warping Along With Blowtorch), 
                          is lurking. Not that he's very co- 
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                         operative. 
                          In order to have a good look round the location where 
                          he was stubbornly staying, I asked him to go south east. 
                          The response was "Micky Blowtorch says, "What 
                          would anyone want to go Please insert the game disk 
                          and press any key" Now I know the games weird, 
                          but not that weird. The game disk was already in the 
                          machine. I pressed a key. Same message. I turned the 
                          disk over, even though I knew the 'B' side was blank. 
                          Same message. I turned it back again, Same message. 
                          I switched off and reloaded and made a note not to try 
                          that again! There were niggling parser problems elsewhere, 
                          too, partly due to the tricky things you had to try 
                          to do in the game. I thought the problems had just a 
                          bit too much emphasis on timing - doing things in the 
                          right numbers of moves, which means that you have to 
                          repeat actions quite a lot so as to work out the best 
                          order, that type of thing. 
                        But 
                          one thing you cannot say is that Fish! is just another 
                          mundane adventure. It's one I've kept loading up, returning 
                          to each of the warps in turn and trying to make a bit 
                          more progress in the hope of getting through to the 
                          following major part of the adventure which takes place 
                          in Hydropolis. It's tough going! It's also full of funny 
                          finny jokes, leaving no fish unpunned, and no barrel 
                          unscraped in the quest for aquatic cracks. Spectrum 
                          adventurers seem to like that kind of thing - and they 
                          should definitely like Fish! (Can I have that fiver 
                          now, Snouty?). 
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