At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?
how it's like to ride on a cloud? How it feels to be squashed by a bus,
or how to get that damned gold disc from Micky? Well, here's your chance
to relive all these situations.
Have a chat with the devil in THE PAWN, ransack an entire island in
THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER,
uncover a conspiracy in CORRUPTION, become an inter-dimensional secret
agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice
in WONDERLAND and inherit a haunted mansion in THE LEGACY. Become
a part of the fantasy of Magnetic Scrolls - you certainly won't regret
it . . .
- The Pawn
- The Guild Of Thieves
- The Magnetic Scrolls
Collection Vol. One
- The Legacy - Realm
The Message Board
About The Website
In A Microchip
taken from "Crash" magazine, Issue 55 (August 1988)
take a long time to do and they involve a lot of people,
so they really have to add something to a game to be worthwhile.
Originally we considered line drawings but we then decided
to go for bit pictures. There's fewer of them, but generally
they're of a higher quality. Corruption, for example is
set in the cut-throat environment of the City - it's a
dark and sleazy tale and the graphics help to convey this
atmosphere. It's one instance where the graphics actually
trouble is that when a game is being developed we don't
work with the pictures; the design is largely coordinated
by artists told about the story. They're given descriptions
of the rooms so that they make sense, but the illustrations
can never be completely accurate. There may be a standard
lamp in the picture that isn't in the description. Try
and look at it or do something with it and you draw a
blank. Our graphics are illustrations really; they're
broadly correct but they aren't too literal.
said all that, I don't mind playing games without graphics.
If the graphics are really detrimental to the rest of
the game then I'll switch them off. In some cases this
even speeds up a game which is all for the better.'
without these beautiful Amiga pictures . . .
Spectrum version of Jinxter is incredibly playable
comparatively poor graphics capabilities of the Spectrum
weigh the balance in favour of text-only +3 versions.
couldn't use an ST picture on any Spectrum. A lot of our
pictures can be reused. ST pictures can be converted to
run on the Amiga or the PCW 8256 and the graphics capabilities
of the Commodore 64 are similar enough to the CPC for
us to get away with it. If we did graphics on the Spectrum,
to get them up to the quality of our other games, we would
have to redraw them and we can't afford to do that on
the basis of sales that we expect. In any case, if the
Spectrum did have graphics there'd be less memory to devote
to the game and you'd have to go to disk more. Inevitably,
that would slow the game down.
do they think of the future of sound in adventures?
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