The Pawn Cover art
The Pawn (1985)

Trapped - Destiny of Good...or Evil ?

Set in the mythical world of Kerovnia, this amusing and complex tale is subtle enough to appeal to the beginner and hardened advenurer alike. A revolutionary text-handling system allows input of complicated sentences and complete interaction with characters (including some very intelligent animals!). The Pawn represents all its characters and objects as if they existed in a real world, storing complex information about their attributes and properties linked to their particular position or context in the game.

Your objectives are manyfold: The simpliest is to escape from Kerovnia, but you will find others as you wander about the land and communicate with the characters you meet. The Pawn combines a rich text adventure, with stunning colour graphics, and a language parser that will set the standards for years to come.

Story: Rob Steggles
Graphics: Geoff Quilley
Programming: ?
Platforms: Amiga, Atari ST, Commodore 128/ 64, Macintosh (?), MS-Dos, Schneider CPC, Sinclair QL, Spectrum 128K
Game box contained (Atari ST): Novella "A tale of Kerovnia" by G. Sinclair, The Pawn Atari ST Guide, The Pawn Gameplay, The Pawn poster, Addendum, Bug sheet, one 3.5"-disk


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