At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?
how it's like to ride on a cloud? How it feels to be squashed by a bus,
or how to get that damned gold disc from Micky? Well, here's your chance
to relive all these situations.
Have a chat with the devil in THE PAWN, ransack an entire island in
THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER,
uncover a conspiracy in CORRUPTION, become an inter-dimensional secret
agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice
in WONDERLAND and inherit a haunted mansion in THE LEGACY. Become
a part of the fantasy of Magnetic Scrolls - you certainly won't regret
it . . .
- The Pawn
- The Guild Of Thieves
- The Magnetic Scrolls
Collection Vol. One
- The Legacy - Realm
The Message Board
About The Website
is the "Files" section of "The Pawn". Here you
will find all the hard facts about the game, like general information,
a plot synopsis and trivia - in other words, these are "The
Pawn" was originally released as a "text-only"
adventure called "QL Pawn" on the ill-fated Sinclair
QL computer. Despite its technical superiority over its competitors
the QL (which is short for Quantum Leap) didn't, to put it mildly,
perform as well as the executives at Sinclair Research Ltd had
hoped and in the end "QL Pawn" was the only Magnetic
Scrolls game that was ever released for the computer, despite
Magnetic Scrolls' initial plan to also release "The Guild
of Thieves" on the QL.
Scrolls started porting "The Pawn" to other systems,
such as the Atari ST or the Commodore Amiga, there was originally
never an intention to add graphics to the game. It was only
when Magnetic Scrolls signed a contract with the British Telecomsoft
label "Rainbird" that pictures got involved.
executives' idea of turning "The Pawn" into a graphic
adventure did at first not really appeal to the people from
Magnetic Scrolls. The main reasons why Anita Sinclair &
Co were against pictures were, that pictures in adventure games
so far were very low quality and didn't add anything to the
plot - they just wasted memory which was needed for the game
itself. However, after having seen a picture drawn by the artist
Geoff Quilley they quickly changed their minds.
did from then on pictures for almost every Magnetic Scrolls
Sir Clive Sinclair, founder of Sinclair Research Ltd and
Magnetic Scrolls' Anita Sinclair (not related)
was agreed on that Geoff Quilley would do the pictures for "The
Pawn" Anita Sinclair went out and bought (at the time)
really advanced and expensive painting software like "Deluxe
Paint" or "Degas" for Geoff to work with, spending
more than £ 500 in the process.
I went to Geoff and all he said was: I do not need that. I create
all my pictures with... Neochrome." Anita recalls.
"First, I thought: oh no, he's mad. Look at all these
functions Deluxe Paint has to offer! But he took the mouse and
Neochrome and within seconds he painted anything I wanted -
circles, squares, soft colour fadings. He really knows about
the art of painting. All these functions Deluxe Paint has to
offer are all in his right hand ..."
"Neochrome" on the Atari ST