often that you know you're buying the Game Of The Year, but
in this case it's true because Guild earned that accolade
for authors Magnetic Scrolls in last year's British Microcomputing
Awards. And note that it was Game Of The Year, not just Adventure
Of The Year, so it must be something special.
other machines had the stunning Geoff Quilley pix, but Speccy
owners have to be content with the words, and even then only
if you've got a Plus-3. Yep, the words plus the system are
too big to fit into 128K, making it the biggest adventure
yet available on the Spectrum. And the best? Read on...
Scrolls games come with a box full of goodies, just like American
adventure giants Infocom, and this time Rainbird's bright
blue box contains:
Of Kervonia Credit Card:
genuine plastic, unless some thief has substituted a cheap
ivory fake. Name on card is Waiter Ego, the account being
the Guild Of Thieves Trading Account. Card expires November
'96. 1996? 96 BC? Who knows? Kervonia's like that.
What Burglar? Magazine:
interesting ads for burglary supply companies, entertaining
articles, coded clues for would-be thieves, plus extracts
from Guild Of Thieves Rules Of Conduct, e.g. "Rule 2,
members shall not punch other members. Rule 3, that includes
in the gob."
Adventure Guide For Spectrum Owners:
loading, saving, screen layout and input editing information.
indenture and contract of service, to be signed by all those
who would join that merry band of rapscallions, the Guild
genuine ivory, unless some thief has beat you to it and substituted
a cheap plastic fake. For some reason, the face that should
have three spots on is missing. Who knocked spots off my dice?
in The Guild Of Thieves is simple. You want to become a member
of the Guild Of Thieves. Achieving this aim is not so simple.
To prove your potential rapscallionship you will be taken
to an island by the Master of the Guild, and left there till
you can escape with all the treasures the island contains.
The game begins with you in a boat, although you won't be
there for long, as if you don't jump to the shore of the island
yourself you'll be helped on your way by the Master.
layout is similar to The Pawn, with a neat text of 56 characters
across and a Status Line at the top of the screen showing
your location, score and number of moves. The parser too,
is more or less as before: impressive in many ways, but sometimes
letting itself down. I notice the fault I pointed out in earlier
versions hasn't been corrected. Right at the start where you're
sitting in the boat and have to jump to the island, the parser
doesn't understand the fairly straightforward JUMP OUT OF
BOAT, you have to obey the Master's commands precisely and
JUMP TO THE JETTY. Little things like that are irritating,
but of course they're very minor compared to the vast amount
of pleasure and puzzling to be had from the game, which for
me is a better effort than The Pawn because the story holds
island, a check of the inventory reveals that you have a striped
sweatshirt, a pair of jeans containing a pocket containing
a credit card (not unlike the one in the packaging), and a
swag bag containing the obligatory lamp. Near the jetty you
should encounter your first character, a frail old man who's
trying to drag some heavy luggage around. Virtue may be its
own reward, but if you try to help the old man you'll naturally
expect something to happen, which it does.
south, through golden wheatfields, is a mill, but you can't
get to it because the sails drive you back. This being
game as opposed to real life, you can't just walk around them,
you have to devise some other way of getting past. Use your
senses on that one - or one of them, at least. But can you
then part the miller from the goodie he's got? Can you get
through the cave network, sort out the WOBNIAR room or win
some money on the rat race?
there's no doubt this is a tough adventure that will keep
experienced players crouching over the keyboards for hours
at a time, it's also got a lot to recommend it for the more
novice adventurer too. There's quite a lot of ground to explore
before you start coming up against real hurdles, there are
coded hints of varying degrees of reliability if you get bogged
down, and of course, the better the parser, the less likelihood
of newcomers getting put off by being unable to find the right
combination of words.
is excellent, and to get a flavour of it just look at the
sample response elsewhere on the page. It's disappointing
not to see what the Spectrum could do with the graphics, as
I don't see why they couldn't have included a few in the space
remaining on the disk. Or even have some put on the other
side of the disk, which is blank, to be called up when needed.
I'm sure no-one would mind swapping the disk over from time
to time. But then I'm not the one who's paying the bills to
get the graphics done!
up, I think this is definitely one of the best adventures
around for the Spectrum now, along with Gnome Ranger, and
if you want one final justification for buying the game, then
just read the back of the box: "Buy This Game or We'll
Steal Your Computer! " Better get on the right side of
the Guild Of Thieves quick!
- AN EXAMPLE
in the Temple, where there's a statue. Naturally, being an
impetuous (not to mention greedy), sort of a person, you attempt
to get the statue. This is what happens: "There is barely
time to consider the declining standards of Kervonian workmanship
before the immediacy of the ensuing danger takes precedence
and avoiding the toppling statue becomes your prime concern.
Dodging artfully to one side you congratulate yourself on
your agility. On reflection however, it seems that this self
indulgence was as premature as your opinion of Kervonian workmanship
was inadequate, since the falling statue appears to have removed
a significant portion of the temple floor. Instinctively you
grasp for a solid object which, on a good day, would be a
handhold but today is the statue, and together you head downwards
into the gloom...