At the beginning of April 2016 Peter Verdi's Magnetic Scrolls Chronicles website went offline. So far all my attempts to contact Peter failed. His site carried some invaluable interviews with former Magnetic Scrolls people. To preserve the work I temporarily uploaded a dump of his site taken in summer of 2015. All you can see below is 100% Peter's work! Hopefully his site will reappear soon! Peter, if you read this, can you contact me?


Remember how it's like to ride on a cloud? How it feels to be squashed by a bus, or how to get that damned gold disc from Micky? Well, here's your chance to relive all these situations.

Have a chat with the devil in THE PAWN, ransack an entire island in THE GUILD OF THIEVES, restore luck itself to a whole country in JINXTER, uncover a conspiracy in CORRUPTION, become an inter-dimensional secret agent in FISH!, an ancient god in MYTH, walk in the footsteps of Alice in WONDERLAND and inherit a haunted mansion in THE LEGACY.
Become a part of the fantasy of Magnetic Scrolls - you certainly won't regret it . . .

 

 

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This is the "Text" section of "The Magnetic Scrolls Collection". Here you will find articles, previews and reviews I gathered over time.

Review from "Amiga Format" magazine 11/1991
Review written by Trenton Webb
Magnetic Scrolls Collection
Verdict: 83 %

Three classic adventures have been gathered together, but they aren't just re-issues of old text only games, but total re-workings. Now they all use the new Magnetic Scrolls 'window' adventure system that got it's first outing in Wonderland (AF24 70 per cent). Fish, Corruption and The Guild of Thieves are the games in question and they suit the new system well.

Fish is an off the wall sort of adventure, that was originally designed by none other than AF regular Phil South. It gathered a cult following its run first time out and it really benefits from this system, as it brings a greater graphic level to the whole affair.

Corruption is a tale that now feels a little dated, staring yuppies, Porches and wine bars. The story is still as good as ever though, setting up a tale of dirty dealing in the City. It's filled out with a few notes from a Filofax and a tape. Neat extras - these make the game finishable. Guild of Thieves uses a more traditional setting, a fantasy world, where all the usual magic and fun are on offer to brave seekers of the truth.

The new system employed by Magnetic Scrolls is a shot in the arm, but it has limitations. It allows windows to be opened for the compass, the graphics, the text and map simultaneously. The downside is speed but adventurers haven't traditionally worried about that. As a re-masters edition the Collection brings Eighties text games into the Nineties graphic age. At the price anyone who fancies some classic adventures to twist their mind up with logic puzzles should give a try.